Substance painter failed to triangulate polygon. Across multiple different files with different models fully unrelated I cannot export any textures. Substance painter failed to triangulate polygon

 
 Across multiple different files with different models fully unrelated I cannot export any texturesSubstance painter failed to triangulate polygon  Specs are AMD

Defines the format of the normal texture if the map type parameter is set to. Download redistribution. Manual painting tools are accessible directly via the toolbar (or their dedicated shortcut). I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. Share. 8 you can activate blackface culling in the Viewport settings. Only several of the 200 + polygons have the issue. 1 Every n-vertex polygon has a triangulation and every triangulation has n 2 triangles. #1. Nonetheless, during the baking, rays are being shot from the envelope by using the interpolation of the surface normals. In most cases the culprit is from the Mesh maps. cancel. Hopefully, to bake separately certain parts of your object. Godot works with scenes. But it won't work. So instead I reinstalled and tried to install agian by chance, and it worked. Yeah. Lets just assume for a second that there is no probelm with my mesh topography. The plugins folder can be opened from Substance 3D Painter through the menu Plugins/Plugins folder. . [GPUIssuesCheck] Your operating system may automatically shut down Substance 3D Painter during long computations because your GPU doesn't support preemption. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). By reinstall, I mean my anti-virus, I reinstalled my anti-virus then installed substance painter via Adobe program. infinite saving in Painter. Probably not a. (I'm not using Edges to calculate the triangulation so I decided to get the incident triangle this way). 1 Correct answer. I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help. This is a standardized way of calculating normals that was made to avoid these problems. For more details see the technical requirements. trainzmesh" file extension. Resources Updater. 1 Upvote. Substance 3D Painter generates Mesh Maps by baking mesh information. Getting the same problem using Substance 3D Painter, version 7. First, you have a couple of bits of non-manifold geometry where you've merged vertices from the tube things to the main body of the gun. 2020. New comments cannot be posted. 2. [Scene 3D] Failed to load 3D scene. , finding a set of triangles with pairwise non-intersecting interiors whose union is P . This is a linear time operation. 330607+0100 […] [VKDefault] Building failed to triangulate !Simply choose a point K, preferably inside the convex hull of your polygon vertices (not actually necessary! but it helps suppress roundoff errors), and generate a triangulation using K as the hub. Substance Painter 2021. Failed to find Node for given afront point - Poly2Tri. Keep me updated. Substance Painter version: 8. Low poly has UV's and loads in painter just fine. This should be the material set-up: Diffuse/ Albedo = BaseColour. Example where polygon triangulation is not a subset of vertices triangulation (polygon boundary wider and grey, triangle boundaries darker and thinner): Code to produce this geometry: from. (2) "Tangents and Binormals" + "Triangulate" cause crash. Window. I'm having an issue where I get the warning [VKDefault] Triangulator failed to fully triangulate polygon MapKit when zooming in and out of specific regions on my map. Whenever I try to. Same goes with the 2D view, it will save the UV coordinates, not the. Substance 3D Painter supports the use of advanced layer presets . The mesh reference in the config. 1). 3 colour the rest. I am getting this message periodically and time consumingly. 0Hi @Ilya Orchakov,. To show this works for an example:When opening a particular FBX file and some others, substance painter will begin to load the scene then crash very shortly into the loading process. doing a mesh cleanup to make sure there isn't any nonmanifold geometry. The File and Select button allows to update the current project's 3D model at any moment. Re: How do i update my steam substance painter 2022 to version 9. The message Triangulation failed! is printed as well as the polyhedron definition, which clearly shows some faces with 5 or even 7 vertices. Updated Answer. It is a mistakes in the normals, is there a chance the legs are scaled in the negative? If yes you should apply the scale and maybe rotation too, then recalculate the normals. I would recommend doing the triangulation before texturing. Re: Weird issue with "matching by name". probably need to update your docs so that others don't waste a pile of time. May 05, 2023. New Here , Feb 07, 2022. When I brought it over to unreal, the normal map looked mostly fine except for some triangular faceting, after some research I found that the mesh needed to be triangulated before baking, so I triangulated, re-baked the normal. Meshes imported to max will have explicit normals - this is the same as locked normals in Maya. Rendering Issues. The problem with not triangulating is that if your engine chooses to triangulate the mesh in a different way then substance painter the normals can get a bit wonky. 2, Customize your fill color or material. Interestingly, before this bug happens, I stop loading icons. Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. 0. The bakers work internally with triangulated meshes; if the 3D models (low and high poly) are not triangulated, the bakers will triangulate the meshes themselves. Quick mask. e not fully transparent or solid. - go to the selection tool and select your face. 2. Improved performance by up to 15%. You need to scroll down the properties 'N' panel with the mousewheel in the file selector to get the Geometry section to show. So im currently at my job atm and Im bringing in a model to bake in substance basically to bake the maps from a HP onto a LP, and when it bakes it bakes everything but when you try to use the bit map as a mask it just said fails to decode map. and I would like to use Substance Painter for adding materials. If you are interested in animation for Blender, see How to export Blender FBX animation. It's common to see this issue in low-poly models, that's because, apparently, Substance triangulates the faces of your models, so when you try to bring the textures back to Blender they look distored because the model is not. JustinT polycounter lvl 2. Not sure what it went wrong there. g. 3 # Exporting the model for UE4. Polygon Triangulation with Holes However, we ran into a small snag when wanting to package our game for Debian - the use of the 'Triangle' library will make our game be considered as 'non-free'. BTW, to all, we have 2 possible regressions in Maya 2018 (Autodesk is working on a fix): (1) "Smoothing Group" + "Triangulate" on export causes warning. Unfortunately you're right, saving directly on a NAS can corrupt the substance files. Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. They change Triangulate method and ATF plugin in this release so things are a bit messed up. Not sure why there was a problem at all, as I've done this many times before, but I created an ID map outside of substance and imported it to my project. Here, enthusiasts, hobbyists, and professionals gather to discuss, troubleshoot, and explore everything related to 3D printing with the Ender 3. In some other situation, the way the geometry is. Project was upgraded from 2020, to 2021, to. js. Leave the cursor on that icon for a few seconds to display a. Project was upgraded from 2020, to 2021, to. The issue is due to the mesh triangulation. The following configuration is used to import from FBX format: The config. 4) Take the last vertex in the set and. 2) Import textures without UDIM tile denotations. Substance 3D Painter allows to assign Color Profiles to the viewports by loading LUT textures. It is very useful to project noises and patterns without creating any visible seams. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. In painter choose a. I can't use Substance Painter anymore. Secondly, you have some hard edges but with no corresponding split in the UVs. We know it's still a bit hard/cumbersome to use, we are working on providing a better workflow. This can be done by calculating the angles between each point and finding the triangle. My first guess would be an outdated asset in your Layer stack. Once this initial configuration is done. Probably not a simple polygon? Skipping one or more lines with the same contents Ogre: Assimp: Skipping one or more lines with the same contents Assimp: Skipping one or more lines with the same contents Info, T2912: TriangulateProcess finished. In fact, the denser it is, the better. Some triangles are missing as you can see from the picture above. Dave. Solution: always try to use the Mikk tangent space basis to calculate your normal maps. The properties are divided in two categories: Fill properties and Material. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. So by triangulating the model before export you've already told Painter how you want the model triangulated. Polygon triangulation. 2. Which might be faster than ear clipping. Share. For the example you gave with a plane and bolts, the bolts are probably on a different mesh than the plane, therefore the Polygon Fill tool will be a perfect fit in. Probably not a simple polygon?”报错,意思是“未能三角化多边形,可能不是一个简单的多边形? It's likely that Blender and Painter don't triangulate the same. Triangulate the Monotone Polygons. Solution 1: split it in different textures sets and then try to increase the space of the islands in the UV space [0;1]. 2gb) in size, SP gives this error: FBX : Could not create an importer. and the triangulation fails. 17 Simple 2d polygon triangulation. 1 Introduction. This type of layer/effect avoid to manually paint textures on the 3D model. Distributed under the MIT license. 2. I uninstalled my anti-virus and tried to install substance painter, it did not work. System Information Operating system and graphics card. If you have to mask many sections consider baking a color ID map! Yeah I should consider cutting my UV shell into smaller chucks. The Polygon Fill tool () allows you to draw masks quickly by turning selected polygons into a pixel mask. Direct3D orientation normal maps in Unity, which expects OpenGL orientation. Mesh maps can be used to give more. Substance Painter will read the soften/harden data set in Maya when you export as FBX. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. This can be recognized if the lighting seems to be inverted, or coming from the wrong side, but only for some light directions. probably need to update your docs so that others don't waste a pile of time. Note: LUT stands. fbx I got not only triangulation but also artifacts during the baking Curvature map. The Resources Updater plugin allow to browse resources present in the currently opened project. No meshes in scene (Help) : r/Substance3D. Triangulation is the foundation of confirming descent from a common ancestor, and thereby assigning a specific segment to that ancestor. texture. All polygons. If your mesh is not triangulated the internal edges of quads and n-gons may vary between applications, resulting in a triangulation mismatch which causes x-shaped smoothing errors. The main pro for me is speed and ease of use. Probably not a simple polygon? Jan. ) Even if it's all quads, substance is triangulating it in the background. I'm having an issue where I get the warning [VKDefault] Triangulator failed to fully triangulate polygon MapKit when zooming in and out of specific regions on my map. I've tried closing all other apps in case there was a conflict, and r. I get the error: [Scene 3D] Failed to load 3D scene. I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. Substance Painter tangent space & triangulation still doesn't match with Unreal. Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. Ultimately the best I could do was to group the objects into 35 or so texture sets so I can at least hide parts of the project. Initially, increasing my virtual memory from 12 GB to 16 GB seemed to allow me to open some additional files, but the one I want to open next will not load. If you are interested in animation for Blender, see How to export Blender FBX animation. Polygon Fill tool "Mesh Fill" mode is filling more meshes than the selection (video) Re: Uv seams on model despite setting shell spacing proper. After updating to version 8. Surface Studio vs iMac – Which Should You Pick? 5 Ways to Connect Wireless Headphones to TV. This release raise the minimum version supported of Ubuntu to 18. Working in the 2D view is the only situation where the reprojection will work with a different mesh, because the 2D view and the 3D view are two different spaces. 4) Take the last vertex in the set and. 3 KB. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. Update the UVs. Even if I triangulate the mesh, it shows up. Loading failed . [Scene 3D] Failed to load 3D scene. Animation. What is weird is the exported model is not triangulated when opened in another program, only when opening it in substance painter will it triangulate. Solution 2: Keep one texture set but split in UDIMs using the UV Tile workflow. I have tried applying before exporting. The new flooding algorithm applies to all types of polygons, whether simply or multiply connected. When I import my model in Substance Painter, as an FBX export from Blender, I learned that before starting to do anything you should bake the mesh in Substance. 4. Sorted by: 0. Now apply the scale. Compute tangent space per fragment is not well explained in the docs. 4) Apply Geometry masks to each fill layer so that each layer only projects it's texture per respective UDIM tile. A smarter way to use the smudge tool is to create a painting layer and set all the channels of the layer to the "Pass through" blending mode. 1 Correct answer. Best regards, Cyril Dellenbach (Micro) | QA Support Artist | Adobe. I'm sorry it took me so long to get back to you due to work. For any item in the Explorer panel which has a warning, that warning is displayed with an icon on the rightmost edge of the item's entry in the list. You can confirm mathematical triangulation, numbers 1 and 2, above, without knowing the identity of the common. Certain angles or faces might look totally fine until you move the light. Hit Y to reset/disable the mask. This documentation is designed to help you learn how to use this software,. Result (plz ignore purple outlines):Not solved ! Having same issue. Uncheck/Disable the option Enable live preview baking process . The Tri-planar projection of the fill is a 3D projection that combines multiple planar projections together and blend them to cover the whole 3D mesh. You can do this per mesh by using the triangulate command (Ctrl T) in mesh edit mode. This can be recognized if the lighting seems to be inverted, or coming from the wrong side, but only for some light directions. O (n 2) algorithms have been known since at least 1911. The easiest way since you have a polygon and not a point cloud would be to triangulate naively then visit each edge and test to see if it is outside the original polygon using simple line-polygon intersection tests. B Part:"SP2Blender" install to the Substance Painter Let the Substance Painter connect the Blender. Polygon Triangulation Program Flowchart. It occaisonally makes it into the auto. NET Polygon triangulation library. This step takes O(n) time. 1. I guess certain resources such as Materials, Alphas, Filters, etc, in Substance Painter get "Outdated" some how and they need to be updated. Painter doesn't start on the right GPU; Startup Issues. Therefore even when baking with Compute tangent space per fragment: Enabled the resulting normal map will have issues in Unreal. Hi @Farclaimer28022935h3cf, Thanks for the message. 本日はSubstancePainter枠です。. See LICENSE file for more information. 2gb) in size, SP gives this error: FBX : Could not create an importer. Normal = Normal (*In substance. Blender will not export FBX or Obj. Starting with this release, the application version number will start to change its format. I can't share the file as it's covered by an NDA, but I see no reason that the file should save fine one minute and not the next. If all this didn't work, combining the polys and exporting in FBX format will work for sure. Community Beginner , May 16, 2022. Polygon Fill tool "Mesh Fill" mode is filling more meshes than the selection (video) Re: Uv seams on model despite setting shell spacing proper. Without triangulation, you might just have a match to someone else by chance. I did export as an . What is weird is the exported model is not. The Blender (Principled BSDF) is a preset from the Starter assets library, meaning it is native to Substance 3D Painter. Painter doesn't start on the right GPU; Startup Issues. [Plugin - resources-updater] No project open, resources updater discarded. [Scene 3D] Failed to triangulate polygon (no ear found). 14. fbx from Blender butthe option for "triangulate" is turned off. it's always going to be triangulated. Drag in the file, and make sure Auto-Unwrap is deactivated and your Template is set to Metallic Roughness before clicking OK. correct on the model when I apply it in the viewport, but in Unity, the damn thing is distorted. Substance 3D Painter 4K Viewport Textures using excessive VRAM? 7900 XTX Re: Uv seams on model despite setting shell spacing proper. The subdivision level 1 of the copied model is the low-poly model that has been topologicalized. - Create a copy named with the 2014: sRGB_ColorChecker. And the triangulation function: dthecoolest:For the moment, you can just select polygons that will NOT be painted. Furthermore you want to use optimal triangulation for. The bakers work internally with triangulated meshes; if the 3D models (low and high poly) are not triangulated, the bakers will triangulate the meshes themselves. 0 Windows 10 Home. If the FBX file contains animation tracks, the anim. Then go to File > Export > FBX. Possible values: Random: each object or sub-object is colored by a randomly generated color. Google Chrome can be the source of some crashes when running alongside Substance 3D Painter. Viewed 2k times 2 I am trying to create a data structure topology with graphviz,and i use graphviz of windows platform,version 2. OBJ (With that being said, I didn't check with Autodesk's suite). If the point lies inside the shape, return that. The Paint tool is comprised of a brush, alpha, stencil, and material. Best regards, Cyril Dellenbach (Micro) | QA Support Artist | Adobe. substance painter not saving the files any more. findCommonTriangle (TriPoint *a, TriPoint *b, Triangle *t) returns the triangle incident to t along edge ab. See LICENSE file for more information. These end cap islands have multiple smoothing groups/hard edges on them, they should only have one hard edge (at the uv seam). Select Polygon Fill : 4: 4: Select Smudge tool : 5: 5: Select Clone tool (relative source) 6: 6: Select Clone tool (absolute source) Ctrl+6: ⌘+6: Bake Mesh Maps: Ctrl+Shift+B: ⌘+Shift+B: Open the Baking settings window. This program is written in C#. We start from the same low-poly mesh with hard edges and normals, like in this figure: The normals are perpendicular to the surface. For reasons specific to how these polygons are generated, it is difficult to simply down-sample and get a smaller set P. I've tried both 'thin' and 'thick' and checked if there are any overlapping UVs. But it won't work. Given the importance of triangulation, a lot of effort has been put into finding a fast polygon triangulating routine. Quick masking allows you to mask parts of your mesh you don't want to paint on. I Lemma: there are vertices u and w with uw in the interior. 3. Substance Painter actually has an automatic UV tool, which from what I’ve seen appears to work quite well. @sprunghunt After a lot of testing I think the issue comes from importing a highpoly mesh with too many polygons into SP. This package implements a collection of methods and classes for polygon mesh processing, ranging from basic operations on simplices, to complex geometry processing algorithms. If you see a number greater than 0 listed next to this entry, it means you have N-Gons in your model. 4, 2021 10:45 a. 2) Import textures without UDIM tile denotations. It looks like you have a lot of ngons (faces with more than 4 vertex) duplicate the mesh and triangulate it in maya and use that to texture your mesh. Probably not a simple polygon? [Scene 3D] Failed to compute tangents; need UV data in channel0 [Paint editor] Invalid scene, mesh 'pasted__pCube11' has no UV coordinates [Paint editor] Invalid scene, mesh 'pasted__pCube11' has no UV coordinates And the low poly mesh does not appear in the substance painter workspace. This is the log: [Resources List Model] Icons memory budget set to 100MB. When I am importing an FBX. It has specific parameters which can be edited in the Properties panel . Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. FBX nor in . - Open sample project "Jade Toad". Asset Configuration. Otherwise you can fix the ngons manually with the insert edge tool. 3) If there is less than 3 vertices in the set, we're done. — S1. New mesh is missing bones that are required by the LOD (s). Project was upgraded from 2020, to 2021, to. These presets are located in the shelf under the folder " export-presets ", which is located here: Windows : C:Users*username*DocumentsSubstance 3D Paintershelfexport-presets. One side note: If you need the surface triangulation (which seems to be a 2D problem), you may take each face, project it to 2D, triangulate it, and back to your 3D face. [Engine configuration] Export resolution clamped to 4k. Adobe Community. Settings( import_cameras=True,. The shading of it will be still kinda bad due to the low polycount and low amount of vertex normals. Greetings and welcome to Dark-Minaz’s Mini Tutorial “Substance to Sketchfab” In this short little Tutorial I will show you an alternative Workflow to getting the best possible quality out of Substance Painter for Sketchfab. The polygon consists of many points (hundreds). Message 1 of 3 psychoman357 11361 Views, 2 Replies 02-08-2020 03:24 PM baking problem with Substance Painter Hello there! I'm having an issue with this baking it giving me some error, like: [Scene 3D] Failed to triangulate polygon (no ear found). Possible values: World Space. Select File, then Export all Channels; Set your Config to "Unreal Engine 4 (Packed). Also if you are using a packed map for AO, Metallic and Roughness, also make sure sRBG is disabled. 0. This is a known issue and we are working on it, but in the meantime, I'd advise you to save the project localy before moving it into the NAS. the vertices do not lie in the same 3D plane). Artifacts and glitches on Mac OS with Custom GPUs; Blocky artifacts appear on textures in the viewport; Mesh appears pink in the viewport; Mesh flash to white when moving cameraI'm writing a small Qgis3 python plugin to convert polygon shapefiles to input files for a scientific model. When this happens the render engines algorithm has 2 choices to split. Adobe Support Community. . Hi everybody, forgive me but I am still fairly green when it comes to Linux. Any custom fields in the initial points can be retrieved in the. All trademarks are property of their respective owners in the US and other countries. Then you can convert the model back to Editable Poly. OBJ has also tried EXPORT in many settings. and the main con is that you have to be much more careful about UV unwrapping before you export. Project was upgraded from 2020, to 2021, to. Rendering (Iray) lets you create higher-quality, more realistic renders of your current project. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. This program is supposed to save me some time. Thisfact allows us to find a triangulation of a convex polygon inO(n)time quite easily. In painter choose a resolution according to your needs, set Normal Map format to OpenGL (for Blender) Select the file you just exported. when i issued command line to generate layout,I am getting the following error::. • 1 yr. Substance 3D Painter. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . Getting the same problem using Substance 3D Painter, version 7. Therefore, make sure every UV island is correctly set in its Tile. 4) Apply Geometry masks to each fill layer so that each layer only projects it's texture per respective UDIM tile. 继续分别导入,. it allows to select parts of the mesh by triangles, Polygons, meshs parts or UV islands. We have been extremely pleased with the performance of the 'Triangle' library, and don't really want to give it up; however, we don't like dealing. Read through the polycount wiki and research best practices in this area. I Lemma: there are vertices u and w with uw in the interior. So I uploaded it here. Maya automaticaly triangulate my model while export. Controls which type of normal texture the baker should output. I kept lowering the amount of active points in Zbrush by a combination of exporting subtools in small batches (based off of UV sets instead of the entire character) and reducing. The last line indicates that the point (0,0) lies in a hole in the geometry and triangles in those components will be removed by triangle. Substance 3D Painter uses a 3D reprojection to reapply the layers on a new mesh. Shveyk polycounter lvl 3. I'm creating the polygons from json data that can either contain a MKPolygon or a MKMultiPolygon. Even with the recent baker update I noticed that the triangulation in substance painter still does not match with Unreals. Jul 12, 2021. - Adobe Community - 13190590. I've created a model in Blender, when importing features that have been boolean'd with difference modifier from blender to SP, I get mesh distortion in SP and allot of errors. But it won't work. That means selecting and unselecting works by using it to paint white or black. txt VE182: Material 'Material' in mesh 'bttf 3 delorean. Re: Weird issue with "matching by. poly2tri. Normal issues - triangulate the mesh. Substance Painters algorithm might do it one way and Blender may do it the other. - Drag the 2 textures created before in the shelf, import them as texture, validate. Default could be 1, to preserve current behavior, and. I've tried a lot of different things. Triangulation and X-Shaped Errors. ) distributed among the shelves based on their purpose. txt VE182: Material 'Material' in mesh 'bttf 3 delorean. First, you have a couple of bits of non-manifold geometry where you've merged vertices from the tube things to the main body of the gun. Assimp: Error, T2912: Failed to triangulate polygon (no ear found). I can't figure out what the issue could be - i've got the latest Studio drivers (but Substance keeps telling me they are - 12145240Offline / Send Message. 2. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. The Polygon Fill tool () allows you to draw masks quickly by turning selected polygons into a pixel mask. Am im missing something before export? Substance painter tells me this message: [Scene 3D] Failed to triangulate polygon (no ear found). The first step when an error appears it to find and identify the problematic resource. When triangulation happens a quad is split in 2 to produce 2 triangles. I find it so much easier to get realistic textures in Substance Painter than in Blender. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. Just hit export again, check the obj if it got normals correct this time, make a zip, upload it again. Trying to triangulate a set of simple 2d polygons, I've come up with this algorithm: 1) For each vertex in the polygon, compute the angle between the two linked edges. show:I just sent you both fbx and obj files. 很快就定位了出错的模型,. I wish I had more information or a better explanation for what the issue is but I’m just currently trying to bake my high poly to low poly and it seems to be giving me this weird artifacts that no matter how much I change the parameters inside the baking settings, it won’t change. Crank up the resolution and enable AA if you want. If you work in blender 2. After the bakes are done the textures are automatically mapped to the correct channels for use by painter. Height*/. † Proof by Induction. [Resources list model] Icons memory budget set to 100mb. Normally triangulate looks only at the x and y coordinates. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . 1 Upvote. Hello, I'm having very odd triangulation issues when exporting normals maps from Substance Painter. Nvidia geForce GTX 1660Ti GPU. 2.